Mushing Rivals

Free on iPhone · $3.99 removes ads

Neon dog-sled
racing on
Borealis Prime

Run a dog team across six frozen regions of an abandoned colony world. Thirty-one trails, five dungeon guardians, and one ship still waiting to leave.

Coming soon to the App StoreSee the worlds
Worlds
6
Trails
31
Bosses
5
Dogs
7

What you get

A real game, not a slot machine

No energy meters, no timers, no waiting. You race, you collect salmon, you buy dogs, you finish the story.

Drag to steer

One thumb, the whole trail. Drag left and right to carve; the team leans with you and the sled holds the line you give it.

Six regions, thirty-one trails

Neon tundra, a planted forest, sea ice that remembers being water, a road someone cut, a sky harbour, and the climb to the ship.

Five guardians

Every region ends underground, in the dark, with something that was built to stop you. Beat it and the next region opens.

Build the team

Four Alaskan Huskies to start. Three Neo-Nordic hounds in the kennel. Speed, stamina and strength all change how the sled drives.

Salmon economy

Collect red and gold salmon on the trail. Spend them on dogs. No timers, no energy bars, nothing that stops you racing.

A story that ends

Ronan Frost has run this tundra since he could stand on a sled. Six worlds later he leaves the planet. There is an actual ending.

Six regions

One planet, and a road off it

Every region ends underground with a guardian. Beat it and the next region opens — that is the whole progression, and it never asks you for money.

The Neon Tundra — concept art
01

The Neon Tundra

Neon night over open snow.

Guardian · The Ice Mine

Frostfall — concept art
02

Frostfall

Daylight under trees that block the sky.

Guardian · The Heartwood

The Sundered Sea — concept art
03

The Sundered Sea

Cross the ice before the ice remembers it is water.

Guardian · The Undertow

The Starfall Road — concept art
04

The Starfall Road

Follow the old road in. Something built it, and something left.

Guardian · The Undercity

Skyhaven — concept art
05

Skyhaven

The sky harbour. Its lamps are still lit, and no one has come to the gate.

Guardian · The Sluiceworks

The Last Launch — concept art
06

The Last Launch

One ship left. One climb to reach it.

The finale

The kennel

Seven dogs, four in harness

Four Alaskan Huskies come with the sled. Three Neo-Nordic hounds are earned with salmon — never bought with money. Speed, stamina and strength all change how the team pulls.

Gunnar, a Alaskan Husky

Gunnar

Alaskan Husky

Speed
46
Stamina
70
Strength
58
Mishka, a Alaskan Husky

Mishka

Alaskan Husky

Speed
42
Stamina
70
Strength
66
Thyra, a Alaskan Husky

Thyra

Alaskan Husky

Speed
41
Stamina
66
Strength
72
Vidar, a Alaskan Husky

Vidar

Alaskan Husky

Speed
43
Stamina
74
Strength
52
Odin, a Neo-Nordic EurohoundElite

Odin

Neo-Nordic Eurohound

Speed
58
Stamina
62
Strength
60
Phoenix, a Neon Nordic EurohoundElite

Phoenix

Neon Nordic Eurohound

Speed
66
Stamina
68
Strength
64
Oscar, a Neo-Nordic Sprint-HoundElite

Oscar

Neo-Nordic Sprint-Hound

Speed
72
Stamina
74
Strength
68

Screenshots

Straight off the phone

No mockups and no touched-up renders — these are frames from the build.

  • The hub: race, kennel and store, with salmon and stars
  • The Ice Mine — racing through a lit tunnel underground
  • The kennel: choosing which four dogs go in harness
  • The Heartwood — the World 2 guardian's arena
  • World select: the six regions and their trails
  • Skyhaven — racing between the lit towers of the sky harbour
  • The store: Premium, and the dogs that salmon buys
  • The Last Launch — the final climb toward the ship

Swipe or scroll to see more.

The story

Ronan Frost is trying to leave

An abandoned colony world, a musher who cannot leave it on foot, and a road built by people who could. Six worlds, six chapters, and an ending.

  1. The Neon Tundra

    The mine remembers being a machine. Ronan runs south, toward daylight he has never seen.

  2. Frostfall

    The forest was planted. Whatever planted it went south too — and the land runs out at the ice.

  3. The Sundered Sea

    The sea is crossed. On the far shore, a road: cut stone, lamps still lit, running inland to something that has a name.

  4. The Starfall Road

    The sentinel stands down. Above the buried streets, Skyhaven opens its gates for the first visitor in a thousand years.

  5. Skyhaven

    The water runs and the city wakes. On the highest terrace, a ship that has been waiting lights its runes.

  6. The Last Launch

    Ronan Frost leaves Borealis Prime with his dogs and the old star-charts. Ahead, small and blue: Earth.

From the World 1 cutscene. Each region ends with one of these — no dialogue, one line of text, and the next place to go.

Original Game Soundtrack

Five tracks, out now

The instrumentals that play under the races — 17 minutes of them, on every streaming service.

Cover art for Mushing Rivals: Original Game Soundtrack

Mushing Rivals: Original Game Soundtrack

Mushing Rivals · 5 tracks · 17 minutes

  • Glacial Adrenaline
  • Neon Tundra Rush
  • Frostbyte Warpath
  • Iron Chant
  • Obsidian Frost

Free to play

$3.99 removes the ads. Forever.

The whole game is free. Every world, every trail, every dog and the ending — none of it is behind a paywall, and no dog can be bought with money. Premium is one purchase that turns the ads off and nothing else.

Coming soon to the App Store
What the free game shows you
A full-screen ad after some races — never during one, never before your fourth finish, and never more than one every couple of minutes.
An ad you can choose
After a race you can watch one to double that race's salmon. Skipping it costs you nothing but the salmon.
What Premium changes
Every ad, gone. The salmon you earn stay the same — Premium buys quiet, not an advantage.
One purchase, all your devices
Apple remembers it. RESTORE PURCHASES in the store brings it back after a reinstall or on a new phone.

Full detail in the privacy policy and the support page.